Dynamic+In-game+Ads

In-Game Advertisements 

**Table of Contents: **


 * Overview
 * Reasoning
 * Limitations
 * Growth of the Industry
 * Audience Qualities
 * Personal Note
 * References

In game advertising refers to product placement within a video game. These advertisements, geared to capture the video gamer’s attention, reach a much segmented target audience. In game advertising can raise awareness for this group and produce sales. Though the exact opposite can happen, gamers can revolt on the advertisements. Though, there is no doubt that this area of emerging media can be very profitable and worth the exploration.
 * Overview **



A major reason to use in-game advertising, is the target market. [|T-mobile], [|Intel] , and even [|Discovery Channel] have used in-game advertising. These companies target a young tech savvy males from 16-24. All these companies report a success when using in-game advertising ([|IGA WorldWide], 2007). In-game advertisements are suppose to have a surge in 2010, though questionable in today's economy (Wauters, 2009). According to Marketing management, the increase comes from women and older users pulling into the market (MERMELSTEIN, 2007).
 * Reasoning**



 **Limitations with in-game advertising** Major issues with in-game advertisement are steaming with new additions to games. A game on the Playstation 3 met very poor reviews. According to [|Adweek], ads that were meant to run during natural breaks in game play were slowing down loading times (Shields, 2009). This caused gamers to explode to all mediums. Demoting blogs on [|youtube] were harsh. Video gamers were calling for action against these in game advertisements. Sony pulled the ads in an effort to resolve the technical issue. With the need to make all technology work right from the start, there is a slippery slope to walk up.

**Growth of the industry**





<span style="font-family: 'Comic Sans MS',cursive;">**Audience qualities** Many gamers are perceived as a group that stay indoors, in rooms with dim or no lights, overweight, extremely shy, and many more. But the reality is that gamers are starting to emerge from the depths of their "caves" and take on the world. The unnoticed gamers are the women and older users. There are few gamers that can be considered the same or equal. Video game competitions can show the drastic difference in comment.

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I feel that any ad the is placed in a game, whether it is obstructing the game or just in passing, actually gives a the game a little clutter. Though there are some genres, sports and simulators to name two, that can prosper from these ads. They add realism to the experience. The ads don't hinder the feel of the game takes the atmosphere of the real events which include these advertisements.
 * Personal Note**


 * References**

[|(2007). Virtually surrounded by ads. //Marketing Management//, //16//(4), 6. Retrieved from Business Source Premier database.]

//Iga worldwide//. (2007). Retrieved from []

History of in-game advertising and advergames: the first wave. (2008). //Ad Lab//, Retrieved from []

nishiths, Initials. (2009, september 16). In-game advertising – next big thing in digital marketin [Web log message].

Shields, M. (2009). Sony wipes out ads from ps3 game. //AdWeek//, Retrieved from []

Wauters, R. (2009, March 24). Study: in-game video advertising trumps tv advertising in effectiveness. //Tech Crunch//, Retrieved from []